georgemoralis
40cd5c57c5
Update REUSE.toml
2025-02-13 14:58:54 +02:00
georgemoralis
753a3072ee
Update Crowdin configuration file
2025-02-13 14:50:02 +02:00
DanielSvoboda
43191ff426
Formatting for Crowdin ( #2413 )
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* Formatting for crowdin
* +
2025-02-13 14:42:40 +02:00
¥IGA
7728db0dd3
Qt: Use Qt 6.8.2 ( #2409 )
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* Qt: Use Qt 6.8.2
* Update Building Instructions For Windows
2025-02-13 12:01:14 +02:00
squidbus
6e12642151
shader_recompiler: Lower non-compute shared memory into spare VGPRs. ( #2403 )
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2025-02-12 20:10:13 -08:00
squidbus
ebe2aadb4c
gnmdriver: Implement sceGnmUpdateHsShader ( #2412 )
2025-02-12 19:45:42 -08:00
squidbus
c9d425dc08
fix: Correct number of allocated VGPRs.
2025-02-12 17:53:52 -08:00
Missake212
5f2467b453
change ts it ( #2396 )
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2025-02-12 19:05:52 +02:00
rainmakerv2
3b1840b7a9
Add error message when trophy data extraction fails ( #2393 )
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-12 19:05:35 +02:00
kalaposfos13
50b27bebd8
fix deprecation ( #2406 )
2025-02-12 19:05:14 +02:00
squidbus
7624e9482c
memory: Log for sceKernelMapNamedDirectMemory in more cases. ( #2404 )
2025-02-12 19:04:58 +02:00
DanielSvoboda
642c0bc367
QT: AutoUpdate -Formatting/Always Show Changelog ( #2401 )
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* QT: AutoUpdate - Text formatting
* +
* Always Show Changelog
* +
update Channel is already called once, it doesn't need to be called again
2025-02-12 19:04:35 +02:00
DanielSvoboda
98eb8cb741
Fix S_LSHR_B32 ( #2405 )
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the shift value should be extracted from the 5 least significant bits of the second operand (S1.u[4:0]), to ensure that the shift is limited to values from 0 to 31, suitable for 32-bit operations
Instruction S_LSHR_B32
Description D.u = S0.u >> S1.u[4:0]. SCC = 1 if result is non-zero.
2025-02-12 06:31:19 -08:00
squidbus
2188895b40
buffer_cache: Give null buffer full usage flags. ( #2400 )
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2025-02-11 00:19:38 -08:00
squidbus
40eef6a066
shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. ( #2383 )
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2025-02-10 21:33:30 -08:00
Stephen Miller
b51c767296
Better bounds checks for sceKernelDlsym ( #2394 )
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Unity, being the awful game engine it is, checks for a return value of zero to determine if sceKernelLoadStartModule failed. This results in it throwing an error code into sceKernelDlsym's handle parameter when the module it's searching for doesn't exist.
2025-02-09 19:31:07 -08:00
squidbus
843cd01308
fix: Disable VK_EXT_tooling_info on AMD proprietary for now.
2025-02-09 16:34:20 -08:00
Stephen Miller
22357f70c2
Improve parameter checks for posix_pthread_rename_np ( #2391 )
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2025-02-09 13:50:59 -08:00
psucien
04fe3a79b9
fix: lower UBO max size to account buffer cache offset ( #2388 )
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* fix: lower UBO max size to account buffer cache offset
* review comments
* remove UBO size from spec and always set it to max on shader side
2025-02-09 22:03:20 +01:00
SaltyBet
34a4f6e60e
enableHDRCheckBox fix ( #2390 )
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isHDRAllowed -> allowHDR (per TOML).
2025-02-09 12:31:32 -08:00
squidbus
15b520f4a2
renderer_vulkan: Skip tessellation isolines if not supported. ( #2384 )
2025-02-09 10:20:13 -08:00
psucien
5d4812d1a6
hot-fix: fix for unintended gamma correction bypass when HDR is disabled
2025-02-09 18:22:07 +01:00
tomboylover93
f3afbfbcec
Add HDR option to settings menu ( #2387 )
2025-02-09 18:59:09 +02:00
squidbus
0e238c87cb
cpu_patches: Lower extrq/insertq log to trace. ( #2386 )
2025-02-09 18:58:48 +02:00
F1219R
89d349ae1c
Update SQ translation + fix typo in EN translation ( #2382 )
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* Update sq translation
* Update sq translation
* Fix typo in en translation
2025-02-09 18:58:12 +02:00
Daniel Nylander
95d5343eb4
Updated Swedish translation ( #2380 )
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* Adding Swedish translation
* Updated Swedish translation with additional strings
Updated the Swedish translations using lupdate to found additional strings
cd src/qt_gui/treanslations
lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts
* Update sv.ts
* Updated Swedish translation
* Adding copyright boilerplate
* Updated Swedish translation
* Updated Swedish translation
* Update sv.ts whitespace in boilerplate
* Updated Swedish translation
Please do not add or change anything. Always use lupdate to update TS translation files
* Update sv.ts
* Update sv.ts small typo
2025-02-09 18:57:25 +02:00
squidbus
214eab2c52
gnmdriver: Fill in functions stubbed on real firmware. ( #2379 )
2025-02-09 18:57:10 +02:00
psucien
8f2883a388
video_out: HDR support ( #2381 )
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* Initial HDR support
* fix for crashes when debug tools used
2025-02-09 15:54:54 +01:00
Vladislav Mikhalin
fb0871dbc8
ajm: mark empty batches as finished immediately ( #2385 )
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2025-02-09 16:11:24 +03:00
squidbus
9dc3e39fc2
address_space: Split macOS reserved memory region. ( #2372 )
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2025-02-08 13:21:32 -08:00
Martin
a7a8ebcd77
Fix duplicated translations ( #2377 )
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* fix spelling and wording mistakes nb.ts
* remove second CompatibilityInfoClass
* fix duplicate compile warnings
2025-02-08 20:49:34 +02:00
DanielSvoboda
d98face501
Game-compatibility - improved ( #2367 )
...
* Game-compatibility - improved
* +
none of these texts have a translation \o/
* Fix
- html_url has been removed, the url is now built dynamically from the issue_number, and the file has decreased in size from 537kb to 355KB;
-Fix QProgressDialog
- change the correct directory, from my ford to the official one
* TR
2025-02-08 17:25:55 +02:00
Ivan Kovalev
cb14431ee5
Add nix-shell to allow native build on NixOS ( #2333 )
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* Add nix-shell to allow native build on NixOS
* Remove unnecessary README for nix. Move major comment to shell.nix
* Update path in building-linux.md
* Use cached nix packages from unstable channel
* Add proper license to nix shell
2025-02-07 19:05:33 +02:00
DemoJameson
3c5cb093de
Update zh_CN translation ( #2361 )
2025-02-07 18:21:24 +02:00
squidbus
cfe249debe
shader_recompiler: Replace texel buffers with in-shader buffer format interpretation ( #2363 )
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* shader_recompiler: Replace texel buffers with in-shader buffer format interpretation
* shader_recompiler: Move 10/11-bit float conversion to functions and address some comments.
* vulkan: Remove VK_KHR_maintenance5 as it is no longer needed for buffer views.
* shader_recompiler: Add helpers for composites and bitfields in pack/unpack.
* shader_recompiler: Use initializer_list for bitfield insert helper.
2025-02-06 20:40:49 -08:00
DanielSvoboda
78b4f10cc6
QT: AutoUpdate - improvement message limit exceeded github ( #2365 )
2025-02-06 20:40:13 -08:00
DanielSvoboda
46cbee1585
RemapSwizzle formatting ( #2368 )
...
This doesn't change anything, it just reduces duplicate information.
2025-02-06 18:18:02 -08:00
squidbus
78ea536c95
hotfix: 4444 swizzle order
2025-02-06 17:55:46 -08:00
squidbus
1a00b1af24
vulkan: Use more supported 4444 format. ( #2366 )
2025-02-06 17:45:47 -08:00
squidbus
1eb0affdea
vk_instance: Clean up extension management. ( #2342 )
2025-02-06 16:38:02 -08:00
kalaposfos13
0d498f12b9
Fix merge, but for real this time ( #2359 )
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2025-02-05 22:11:07 +02:00
kalaposfos13
f111395044
Fix issues with input detection due to overloaded ring buffer and fix buffer size being incorrect ( #2346 )
...
* Add axis noise filter + only update outputs if a change happened
* Change the ring buffer size to 32 as seen in Ghidra
* Fix merge
2025-02-05 20:36:16 +02:00
Martin
0c3260b1b4
Update nb.ts ( #2353 )
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* add copyinfo and backgroundimage nb tr
* better wording and fix spelling mistakes
2025-02-05 19:54:39 +02:00
rainmakerv2
e1f0cd65af
Set focus, refresh GUI after closing text editor, prevent no comma crash ( #2354 )
...
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-02-05 19:54:27 +02:00
Stephen Miller
e972a8805d
Bump size of buffer_views ( #2357 )
...
Uncharted 4 (and perhaps some other games) fill this up, causing a `Unhandled exception: boost::container::bad_alloc thrown` exception
2025-02-05 19:54:13 +02:00
kalaposfos13
f5d64239cb
Add outer deadzone config ( #2348 )
...
* Add outer deadzone
* Documentation
* Add max outer deadzone to the controller remapping GUI
* Fix init values
* fix GUI saving syntax
2025-02-05 17:26:14 +02:00
SAN4EZDREAMS
00465d5e41
Updated uk_UA language to v0.6.1 ( #2347 )
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* Add Ukrainian localization
* Fixed langIndexes
* Fixed langIndexes_2
* Added uk_UA language support
* Added uk_UA language support
* Updated uk_UA localization to the latest version && corrected lexical mistakes
* Added missing lines in the translation and minor edits
* Correction
* Second Correction
* Added missed strings work test
* Added more missed strings
---------
Co-authored-by: SAN4EZDREAMS <san4ez@gmail.com>
2025-02-05 17:25:36 +02:00
Daniel Nylander
126cb824ea
Updated Swedish translation ( #2327 )
...
* Adding Swedish translation
* Updated Swedish translation with additional strings
Updated the Swedish translations using lupdate to found additional strings
cd src/qt_gui/treanslations
lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts
* Update sv.ts
* Updated Swedish translation
* Adding copyright boilerplate
* Updated Swedish translation
* Updated Swedish translation
* Update sv.ts whitespace in boilerplate
2025-02-05 17:25:15 +02:00
Stephen Miller
ecfc940381
libSceHmd Stubs ( #2355 )
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* Add generated libSceHmd stubs
* Implement ReprojectionQuery functions
These constant returns come from decompiling libSceHmd.
* Clang
* Clang
2025-02-05 17:24:53 +02:00
Stephen Miller
e757063d31
Improved error handling in sceKernelAllocateDirectMemory ( #2037 )
...
* Handle errors in sceKernelAllocateDirectMemory
* Improve accuracy of error cases
Some of our existing cases are normally EAGAIN returns.
* Improve logging on errors
* Clang
* TEMPORARY HACK FOR NBA TESTS
This will be removed before this PR is marked as ready, and is only here to make sure the other NBA games (and perhaps DOA3) work if some missing init behavior is handled.
* Revert "TEMPORARY HACK FOR NBA TESTS"
This reverts commit a0e27b0229
.
* Change error message
2025-02-05 17:21:05 +02:00